Hidden surface determination

Results: 68



#Item
51Linear-time CSG Rendering of Intersected Convex Objects Nigel Stewart, Geoff Leach and Sabu John RMIT School of Computer Science and Information Technology GPO Box 2476v Melbourne, 3001

Linear-time CSG Rendering of Intersected Convex Objects Nigel Stewart, Geoff Leach and Sabu John RMIT School of Computer Science and Information Technology GPO Box 2476v Melbourne, 3001

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Source URL: www.nigels.com

Language: English - Date: 2004-03-13 11:53:20
52An Improved Z-Buffer CSG Rendering Algorithm Nigel Stewart Department of Manufacturing Systems Engineering Geoff Leach Department of Computer Science

An Improved Z-Buffer CSG Rendering Algorithm Nigel Stewart Department of Manufacturing Systems Engineering Geoff Leach Department of Computer Science

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Source URL: www.nigels.com

Language: English - Date: 2004-03-13 11:53:17
53HELSINKI UNIVERSITY OF TECHNOLOGY Telecommunications Software and Multimedia Laboratory Tik[removed]Seminar on computer graphics

HELSINKI UNIVERSITY OF TECHNOLOGY Telecommunications Software and Multimedia Laboratory Tik[removed]Seminar on computer graphics

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Source URL: www.tml.tkk.fi

Language: English - Date: 2003-04-28 11:06:00
54ENTKERNER: A SYSTEM FOR REMOVAL OF GLOBALLY INVISIBLE TRIANGLES FROM LARGE MESHES

ENTKERNER: A SYSTEM FOR REMOVAL OF GLOBALLY INVISIBLE TRIANGLES FROM LARGE MESHES

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Source URL: www.imr.sandia.gov

Language: English - Date: 2004-12-21 19:25:35
55Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs Peter Wonka, Michael Wimmer, Dieter Schmalstieg

Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs Peter Wonka, Michael Wimmer, Dieter Schmalstieg

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Source URL: www.cg.tuwien.ac.at

Language: English - Date: 2003-03-12 15:04:35
56Surfels: Surface Elements as Rendering Primitives  The Harvard community has made this article openly available.

Surfels: Surface Elements as Rendering Primitives The Harvard community has made this article openly available.

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Source URL: dash.harvard.edu

Language: English - Date: 2010-05-27 03:41:07
57Optimized View Frustum Culling Algorithms for Bounding Boxes Ulf Assarsson and Tomas M¨oller

Optimized View Frustum Culling Algorithms for Bounding Boxes Ulf Assarsson and Tomas M¨oller

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Source URL: jesper.kalliope.org

Language: English - Date: 2006-12-05 05:43:09
58Deferred Rendering in Leadwerks Engine Josh Klint CEO, Leadwerks Corporation

Deferred Rendering in Leadwerks Engine Josh Klint CEO, Leadwerks Corporation

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Source URL: www.leadwerks.com

Language: English - Date: 2011-05-09 02:12:31
593D Polygon Rendering Pipeline Jason Lawrence CS 4810: Graphics

3D Polygon Rendering Pipeline Jason Lawrence CS 4810: Graphics

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Source URL: www.cs.virginia.edu

Language: English - Date: 2012-10-22 14:01:22
60Computer Graphics  BEAM TRACING POLYGONAL

Computer Graphics BEAM TRACING POLYGONAL

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Source URL: www.eng.utah.edu

Language: English - Date: 2009-11-05 18:13:22